:~~ Single-patch Textures in DOOM ][ ~~: AASHITTY NUKE24 ASHWALL (all) PAN* (all) BFALL (all) PIPES BIGBRIK (all) PIPEWAL (all) BIGDOOR 2, 3, 4 PLAT1 BLACKWAL (all) REDWALL BLODRIP (all) ROCK* (all) BRICK (all but #5) SFALL (all) BRNSMAL (all) SHAWN2, 3 BRONZE (all) SILVER (all) BROWN96 SK_* BROWNGRN SKSNAKE (all) BRWINDOW SKSPINE1 BSTONE (all) SKY (all) CEMENT (all) SLADWALL CRACKLE (all) SLOPPY (all) DBRAIN (all) SP_DUDE (all) DOOR 1, 3 SP_FACE 1, 2 DOORSTOP SP_ROCK1 DOORTRAK SPACEW (all) FIRE* (all) SPCDOOR (all) GSTFONT (all) STEPLAD1 GSTGARG STEPTOP GSTLION STONE 4-7 GSTSATYR STUCCO (all) LITEBLU1 TANROCK (all) MARB* (all) TEKBRON2 METAL (all but #1) TEKGREN (all) MIDBARS1, 3 TEKLITE (all) MIDBRN1 TEKWALL4 MIDBRONZ WOOD 10, 12 MIDGRATE WOOD 6-9 MIDSPACE WOODMET (all) MODWALL (all) WOODVERT Z* (all) *** KEY: *** ------------------------------------------------------------------- (all) = all textures that append a number to the preceding name. * = all texture names that begin with the preceding characters (like the standard command line wildcard). #, # = only textures with that name followed by that number. E.g., SHAWN 2, 3 means SHAWN2 and SHAWN3 but no other SHAWNs. #-# = all inclusive. E.g., STONE 4-7 means STONE4, STONE5, STONE6, and STONE7. ------------------------------------------------------------------- Assembled by David J. Finnamore doom@elvenminstrel.com